
ExPresS XR (Experimentation and Presentation for Science with OpenXR) is a toolkit for VR and XR in Unity.
Based on the OpenXR Standard, it aims is to help automate early stages of development of VR applications with a scientific focus by providing
configurable base implementations of components that are expected to be useful for scientific XR projects.
ExPresS XR on GitHub • ExPresS XR Wiki on GitHub • Tutorials Playlist on YouTube
As of right now ExPresS XR found application or is currently used in the course of the following projects:

In collaboration with seven fellow students we developed a tiny jump 'n' run/puzzle game that was ultimately published on Steam.
It is based on placing gravity-affecting blocks to build a path through a level and then traverse the level with precise jumps.
Neon GraVel-Website • Neon Gravel on Steam • @GravelNeon on Twitter • Neon Gravel on YouTube
The core of my master thesis was the development of ExPresS XR (see above).
Beside it's development the opportunities of such easy to use toolkits and workflows, cross-platform development using OpenXR and smartphone photogrammetry for digitizing exhibitions were explored.
My Bachelor-Thesis was about integrating an Bluetooth hear rate and motion sensor in a web-interface for the SSTeP KiZ project. It's aim was to provide a solution for tele-psychotherapy for young adolescents with obsessive-compulsive disorder.
Project Article - Uni Tübingen • Project Article - German Health Ministry
During my studies I worked as a tutor for the courses:
* Note that the materials were created independently from the courses listed above and should not be associated with them. Content from any lectures were removed to the best of my knowledge.

